Blender Basics 3D Models Tests

Blender Basics

Navigation

Change the interface size: Edit - preference - Interface
exemaple: Resolution scale: 1.3

Y axis:front view, represented by green
X axis:side view represented by red
Z or -Z axis:top view blue

Top: 7 Key
Bottom: Ctrl + 7 Key
Front: 1 Key
Back: Ctrl + 1 Key
Right: 3 Key
Left: Ctrl + 3 Key

To navigate: Press the wheel mouse & navigate around

To shift the view around: Shift Key + Press the wheel mouse

To center back on the scene: Home key
OR View menu - frame all

Selection

Deselect Object: left Click on empty space

Select Multiple Objects: Shift + left Click

Select All: A Key
Deselect All: Alt + A
OR use the select menu, where you can find more options
OR Left Click & Drag: to create a box selection, all the elements in the box will be selected
Change the behavior of the selection tool box: use the settings in the top left corner

Transforming Objects

Transforming Object: By selecting the object, it opens by default on the right menu.
There is many panels inside the "Transforming Object".

Transforming panels:

Adding, Deleting, and the 3D Cursor

Delete Object: select the object you want to delete, click on the X key than click delete

Add Object: clickShift + A than choose the object you want

Move 3D Cursor: Click on it, on the tool menu, Left Click to place it wherever you want than click Shift + A & the new object will be placed on the same location of the "3D Cursor" OR Shift & Right Click to place it wherever you want

Snap your cursor back to the middle: Object menu - Snap - Cursor to world origin

Local Space and Parenting

Apply Rotation: or Freeze Rotation When you rotate the object for 30 degrees & you want to apply the location or freeze it, go to Object menu, Apply, Rotation. The rotation in the preperties editor is back to 0 0 0 and the axis will take back the default position according to the world. OR you can hit Ctrl + A and choose rotation

This rules can be applied to the Scale and Move options

Reference point All objects have a reference point (like in the real world)

Edit Mode and Object Origins

Change from Obeject Mode to Edit ModeCtrl + tab

Delete Components: Select the object, hit "Tab" to jump into "Edit Mode" example: If your in the "Vertex Mode" select a vertex & press X key. It will bring a menu than choose "vertices" to delete a vertex.

Delete Only Faces: To delete only the faces without the vertex, go to "Faces Mode", select a face, press X Key, and choose "Only Faces"

Select all vertices (in edit mode): Instead of selecting faces one by one or vertices one by one, select some vertices than go to "Select Menu", "Select Linked" & choose "Linked".

Joing Objects: Select the Objects, than click Ctrl + J

Separete Joining Objects: Select one of the object, go to edit mode click on L than go to menu "Mesh Menu" (in edit mode), "Separate", "Selection"

Center of Objects (known as Anchor Point in other programs): It's a small yellow point.

Bring "Center of Objects" to the center of the Object: If the "Center Point" isn't in the center of the object, as in the image; go to "Object Mode", Object Menu, Set Origin, Origin to geometry.

Edit object origins: Select the object, click on "Options" on the right corner, choose "Affect only Origins". Now you can moce, scale & rotate the origins (which means the axis)

For a drift apart objects: Select two objects, click on "Options" on the right corner, choose "Affect only Location". Now using scale while selecting the two objects, it scales the distance between these two objects, it makes an effect as if they are drifting apart. Try the rotation too.

Extrude object: Select two objects, press E

Slelect entire object: Select a face of the object, press L

Duplicate and Instance Objects

Duplicate Object: Object Menu, Duplicate Object OR Shift + D

Duplicate without moving the new object: Shift + D and right click without moving the mouse so the new Object will be laying directly on top of the original one.

Duplicate on a specific axis: Shift + D than hit X key or Y key or Z key

Duplicating an object make it independent from the others.

Know that you can "Duplicate Linked" vertices, faces & more.

Pivot Points, Snapping, and Proportional Editing

Duplicate Object: Object Menu, Duplicate Object OR Shift + D

Duplicate without moving the new object: Shift + D and right click without moving the mouse so the new Object will be laying directly on top of the original one.

Duplicate on a specific axis: Shift + D than hit X key or Y key or Z key

Duplicating an object make it independent from the others.

Know that you can "Duplicate Linked" vertices, faces & more.

References

BLENDER BASICS